This article is part of a directory: The Legend Of Zelda: Tears Of The Kingdom - Complete Guide & Walkthrough
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At this point, The Legend of Zelda: Tears of the Kingdom is known for having some really long quests to complete throughout the game. It is worth noting that you will need to finish some other side quests before you can complete this one.

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The side quests that need to have already been completed are “The Heroine’s Secret,” “Diala’s Game,” and “Lost in the Dunes.” This guide will cover each orb and inform you which ones will need these quests completed before getting them, so you might have some side-tracking if you have a lot of outstanding quests.

Updated by Chad Thesen on 29 June 2023: This guide was published before the guides for the side quests required to complete it were available. These other side quest guides have since been published and have been added to this guide for the convenience of the readers who will need to complete them, as well as other additional embedded links. An additional section has also been added for those wanting to know more about Gerudo weapons found in the weapons room.

Starting The Side Quest

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Start by heading to Gerudo Town. If you fast traveled here using the shrine, jump off the edge down to the town below, using your glider before you hit the ground. Turn around, and you will see a large set of stairs with a hole in them. Run through this opening in the stairs and down a flight of much smaller stairs. You’ll enter a room with a large brazier in the middle. Go to the left and pass through the door frame.

Do not go right towards the classroom; instead, go left. You will pass through another door frame. Keep running forward until you see the NPC called Rotana. Talk to them, and you will trigger some dialog. This will initiate the Side Quest called The Mysterious Eight Quest. Once this is done, you will need to find seven orbs. You will need to return to this NPC, so remember their location.

The First Orb

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Backtrack to pass the classroom and come back to the room with the large brazier. You will notice a square of water around the brazier and, at each point, a line of water moving away from it. Follow the line on the opposite side of the one you came from. You will pass through an archway with clothing hanging on a line above you. Follow the water until it stops at a drain.

Take the path on the right of this drain to go down some stairs. In this small room will be the first orb. Pick it up and bring it back to the NPC. This will stop you and begin some dialog. After the dialog, pick the orb back up and place it on top of the pedestal with the correlating symbol. Talk with the NPC again for some more dialog.

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The Second Orb

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From the NPC, retrace your steps back to the brazier room and follow the same stream of water to its drain point. This time, take a left turn instead of a right one. Go forward until you see a ladder. Climb up this ladder and stand with the top of the ladder at your feet. Use the Ultrahand, and you will see some highlighted objects in a small groove on the wall. Take the one that is shaped like an orb. Take this orb back to the NPC. You will be stopped for some more dialog before you can put the orb on its pillar. Once done, head on off to the next orb.

The Third Orb

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This orb requires you to complete the side quest called The Heroine’s Secret. This quest will have also been given to you by Rotana, but she will have been standing in a different spot at the time. Go to that same spot to find the orb sitting there. If you cannot remember where this is, go to the room with the brazier and look at the stream of water on your left. It will lead you out of the room through a door. On the left side of this door will be the orb. Take it back to the NPC for some more dialog, then place it on its pillar.

The Fourth Orb

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Backtrack to not just the room with the brazier but all the way back up the stairs you came down and out the entrance that you came through. Run forward through the path with palm trees on both sides and then make a right turn once you have passed the last set of palm trees. You will see some stairs; go up these stairs. While standing on the top of these stairs, turn left slightly, and you will see an orb sitting next to the wall in front of you. Bring this orb back to the NPC for more dialog, then place it up on its pillar.

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The Fifth Orb

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This orb requires that you have already completed the side quest called Dalia’s Game. Dalia’s game is a quest given to you by the NPC called Dalia. She can be located next to this orb, once you have completed the Dalia’s Game side quest and placed the fourth orb on its pillar. Backtrack again to the brazier room, up the stairs, you came down, out the entrance, and through the path with the palm trees. This time, go left instead of right. You will see the corner of the area with a small waterfall going into a drain. To the right of this drain will be some vases, and next to these vases, the next orb. Pick up this orb and take it to the NPC for more dialog, then place it on its pillar.

The Sixth Orb

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Backtrack again, all the way to the top of the stairs you have done twice now. This time, do not go forward through the palm trees. As you get to the top of the stairs, look to your right. You will see the large staircase on your right. Go straight and climb up the wall in front of you. There should be a large pool of water up here. Go forward and climb up the rocks ahead of you. Look slightly to your left, and you will see a pile of sand on top of these rocks.

You will need to clear away this sand. You can use the game’s fusion mechanics to fuse a Korok Frond to a weapon to get a Korok-Frond Guster. You can use this Guster to brush away this sand to reveal the orb inside. Pick up this orb and take it back to the NPC for some more dialog before placing it on its pillar.

The Seventh Orb

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This orb requires that you have already completed the side quest called Lost In The Dunes. This orb is nowhere near as close to the quest giver NPC as the rest; in fact, it is all the way in the Kara Kara Bazaar. Open your map and look at each of the icons in the Kara Kara Bazaar to find “General Store.” Head to this point and look South to see the three NPCs at the end of the Lost In The Dunes side quest that you will have completed.

The orb will be sitting at the bottom of the tree with these NPCs. This will be your longest journey back yet. While you could carry this orb all the way back, it is recommended you fuse together a vehicle to make this trip a lot faster. Once you have returned to Rotana, receive dialog for the seventh orb and place it on its pillar. A cutscene will show a section of the floor that will shake and slide open.

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The Mysterious Eighth Orb

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Go into the room that just opened up in the cutscene you watched. Inside will be a large sphere and a stone tablet in front of it. Interact with this tablet to trigger some text. This sphere is the Mysterious Eighth Orb. Pick up this orb and carry it out of the room you found it in. Backtrack with this orb through the brazier room, up the stairs, through the pathway with the palm trees, and out of the village. Open your map, and you will see a quest marker in the North Gerudo Ruins. The game gives you a ton of freedom to solve traversal like this in whichever way you feel.

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You can choose the vehicle that you feel would work best, but a solid option would be to use a Wing with some fans on the back with a control stick for steering. Then, you fuse this final orb onto your vehicle and make your way to the marked point on the map. Grab the orb, and you will see this marked point leads you to a hole in the ground. Drop your orb down this hole over the indent below, and it will roll into place. This will trigger the gate to open.

The Weapon Room

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Make your way through the Tunnel beyond the gate, and at the end, you will come to a large open room. Feel free to grab the bomb flowers, and other resources, along the way. At the very least, grab at least one of them; you’ll need it later. Use your Ultrahand to move the square objects on the floor to reveal a hidden hole below them. Jump down this hole. Run forward, and you will come across a gate on your right side, run past this gate to continue forward. Run down the path ahead where an enemy will be waiting. You don’t need to defeat this enemy and can keep running forward. You will come to a room with a drop. Go down and immediately deploy your glider. Turn right and make your way through the door with the two sconces.

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Run Forward and turn left. You will come to a square room. Use your Ultrahand to remove the rectangle objects on the far left side to reveal an opening. Run up the tunnel beyond this opening all the way to the top. There will be another one of the same enemies from before. At the very top, you will come to a wall you can destroy using a bomb flower. Run on ahead to find a bridge. You will need to be fast as the bridge will break away in pieces once you start to cross it. Run on ahead to come to a large open room, turn right and keep heading forward.

You will leave this room and go down a tunnel where a cutscene will be triggered. In this room, you will find plenty of items, gems, and a chest. The chest has a Gold Rupee inside it. Once you have raided this room, head on back to the quest giver to complete the quest.

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Using Gerudo Weapons

Gerudo weapons have a nice little feature where they deal more damage when you fuse other items to them. However, this comes at a cost to their durability. This room is filled with them, and they are worth keeping for when you find yourself tasked with a particularly challenging foe.

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