Red Candle Games Talks 'Taopunk' And Moving On From Horror Games
The Taiwanese studio behind Devotion is back with a Taopunk punch.
Entropy: Zero 2: How Half-Life Modders Made Their Own Episode 3
The story of how one of the best Half-Life 2 mods was born
"Interplay Said 'We Don't Need Fallout'": How Fallout Was Nearly Not Made
The game faced a lot of challenges - including a D&D incursion - to get made.
Interview: Looking Back On Dishonored With Its Creators
10 years on, Harvey Smith and Raph Colantonio talk about the creation and legacy of the first-person stealther.
Interview: As Dusk Falls Creator Talks Choice, The Game's Launch, And What's Next
Two months on from launch, DualShockers chats with Interior/Night founder Caroline Marchal about her gripping interactive thriller.
Tymon Smektała Talks Bloody Ties & Dying Light 2's Future
Bloody Ties is "way more" than just another arena DLC.
Solium Infernum Is About Taking Over Hell Through Politics And Cunning
We sat down with Trent Kusters, co-founder of League of Geeks for a hands-off preview of Solium Infernum.
Ken Levine Talks Politics in Games, And How to Get it Right
Games are a capable medium at exploring political ideas, but that comes with its pitfalls.
'BioShock Was About Raising Questions, Not Answering Them': Ken Levine Looks Back On BioShock
We talk with the BioShock creator about ideology, the ongoing allure of Rapture, and the humanity of Splicers.
How One Of The Most Complex PC Games Was Adapted For Consoles
We talk with RimWorld's developers about bringing the infinitely deep colony survival sim to consoles.
Hexany Audio Composer Robert Wolf Discusses Critical Role Score "Welcome to Tal'Dorei"
Composer Robert Wolf discusses Critical Role's score "Welcome to Tal'Dorei," inviting fans to venture though its beautifully crafted musical landscape.
Cuphead: The Delicious Last Course - Maja Moldenhauer Interview
We sat down with Maja Moldenhaur from Cuphead's Studio MDHR and spoke about the game's secrets, Microsoft's support and what's next for them.
Dying Light 2 Interview - "The Best Weapon is Your Creativity"
I was lucky enough to interview Bartosz Kulon, the mastermind and lead programmer behind the Dying Light 2 combat and parkour mechanics.
Instinction Interview: Devs Talk New Zealand, 8K/120FPS, Inspirations and Zombie Dinosaurs
We got to interview Hashbane Studios about their dinosaur title, Instinction, find out what the said, including a Dino Zombie mode.
AGDQ and Adapting to the Pandemic and Online Environment
AGDQ 2021 wasn't the first online GDQ event and it certainly won't be the last, and it's showed how the events are adapting to the Covid era.
Five Dates Interview -- Writer & Director Paul Raschid on Making a Romantic Comedy for Gamers
Writer Paul Raschid gives us a closer look at Five Dates, the FMV game where players experience the trials and tribulations of online dating.
Dragon Quest XI S Staff On Bringing The Definitive Edition To PS4, PC, Xbox One
DualShockers spoke with Masato Yagi and Hokuto Okamoto, respectively Director and Producer of Dragon Quest XI S: Echoes of an Elusive Age – Definitive Edition
Watch Dogs: Legion Interview -- Lead Producer on What Makes This Massively Interactive Open World Tick
Watch Dogs: Legion lead producer Sean Crooks revealed quite a bit about permadeath, accessibility options, the "recruit anyone" system, and more.
Assassin's Creed Valhalla Interview — Producer Discusses the Viking Fantasy, Immersion, and the Future of the Series in Next-Gen
Assassin's Creed Valhalla Producer Julien Laferriere sat down to chat about the team at Ubisoft Montreal and their strive to bring the ultimate Viking fantasy all while telling a story with compelling characters and an immersive open-world.