Lilith is back from the Void and spares no time in wreaking havoc on Sanctuary. It’s going to be up to you, and maybe your closest friends, to take her and her legion of enemies down.
Before you do that, you’ll need to get a lot stronger and learn how to maximize your control of the battlefield. In Diablo 4, Crowd Control is one of the most important kinds of effects to take advantage of and can make the difference between life and death when facing dozens of enemies at once. Here’s what it is, and every version of it you can utilize in the game.
What Is Crowd Control?
In essence, Crowd Control (CC) covers a large group of status effects and debuffs that you can inflict upon your enemies, or have inflicted upon you. These effects will typically only last for a few seconds, but will temporarily slow or immobilize enemies, giving you a moment of reprieve to get away or to focus on taking out some of the more lethal enemies in front of you.
Like most of the status effects you can utilize in the game, Crowd Control effects typically won’t work on the more elite enemies, especially bosses. That doesn’t mean you shouldn’t try, but rather, the likelihood of it affecting them is lower the more elite an enemy is. Because of this, you’ll typically want to prioritize using them on the weaker enemies to maximize their effectiveness.
To really take advantage of these effects, make sure to thoroughly review all skills in the skill tree. Sometimes you might need to try a skill you weren't planning on using but by doing so you can create great skill pairings that maximize your CC effects.
Every Crowd Control Effect Explained
Thankfully, there are many different ways you can take advantage of Crowd Control. Each class has at least one skill that can trigger it, and you can also find some of these effects on weapons. Below, we have a full breakdown of all Crowd Control effects.
Effect |
Description |
---|---|
Slow |
Slows down the target by reducing their movement and attack speed |
Stun |
This effect is typically initiated by a powerful physical attack. When stunned, the target will be unable to move or attack. |
Daze |
When dazed, the target is unable to use basic or skill attacks but is still able to move. |
Immobilize |
Target is unable to move but can still attack |
Tether |
When triggered, Tether will hold the target within a specific area, typically when chained to a temporary object placed on the battlefield. |
Knockdown |
Typically caused by a powerful physical attack, the Knockdown effect brings the target to the ground and temporarily stops all movement and ability to attack. |
Knockback |
Triggered by a strong physical attack, Knockback pushes the target away, just out of attacking range |
Fear |
Causes the target to flee in the opposite direction |
Chill |
Slows movement speed making it harder to avoid damage or retreat. Can build up over time and trigger Freeze. |
Frozen |
Completely freezes the target, stopping all movement and ability to attack. Can be triggered immediately with certain skills or after enough Chill has been built up from Cold attacks. |