While playing Diablo 4, you will find a lot of different features you can use to create the perfect character. No matter what your play style is, you can build a character that can truly take on anything. Rogues are one of the best classes in the game if you know how to use them.
Adding Aspects to your items is one way to turn rare items into legendary ones. It also allows you to add effects to your weapons to create some amazing builds. They will enhance your character a lot. Here are all the Codex of Power Aspects Rogues can use and where to find them.
What Are Codex Of Power Aspects?
Aspects are one of the most important parts of having a successful build in Diablo 4. They allow you to add additional effects to your weapons, armor, and jewelry that weren't there before. These effects will make rare items turn into legendary items. They will also go a long way in ensuring that you can create the best character. Regular Aspects are extracted from weapons at the Occultist. They can only be used once on an item before disappearing.
If you have a Codex of Power Aspect, you have found it by completing one of the many dungeons scattered around Sanctuary. These can be used as many times as you want and are shared account-wide. This means if you are playing a Rogue and find a Barbarian Aspect, you can create a Barbarian and use that Aspect. It is recommended that you wait until a higher level to use any Aspects, especially those that are one-time uses. This is due to the fact that you will constantly find better items while leveling up.
There are 5 different types of Aspects. Depending on what type of Aspect you have, you can apply it to different pieces of your equipment. Here are the 5 different types and which pieces they can be applied to.
- Defensive - Amulets, Chest Armor, Helms, Pants, and Shields
- Mobility - Amulets and Boots
- Offensive - One-Handed Weapons, Two-Handed Weapons, Amulets, Gloves, and Rings.
- Resource - Only Rings
- Utility - Amulets, Boots, Chest Armor, Gloves, Helms, and Shields
Aspects Only For Rogues
There are 20 Codex of Powers that Rogues can find scattered throughout Sanctuary. These are given to players when they complete the many different dungeons in the game. The ones below are exclusive only to Rogues. Other Classes can find them and obtain them, but they cannot use them. If you want to add any of these Aspects to your items, you'll need to visit an Occultist after you have found these Aspects.
Aspect Name |
Category |
Description |
Location |
|
|
Aspect of Arrow Storms |
Offensive |
Lucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at the target's present location, dealing [X]% Physical damage over 3 seconds. You can have up to 5 active arrow storms. |
Howling Warren, Scosglen |
|
Aspect of Branching Volleys |
Offensive |
Barrage's arrows have [15-25]% chance to split into 2 arrows whenever they ricochet. |
Shadowed Plunge, Hawezar |
|
Aspect of Corruption |
Offensive |
Your Imbuement Skill effects have [20-40]%[x] increased potency against Vulnerable enemies. |
Renegade's Retreat, Kehjistan |
|
Aspect of Encircling Blades |
Offensive |
Flurry damages enemies in a circle around you and deals [8-15]%[x] increased damage. |
Forsaken Quarry, Fractured Peaks |
|
Aspect of Explosive Verve |
Utility |
Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain [10-18]%[+] increased Movement Speed for 3 seconds. |
Derelict Lodge, Fractured Peaks |
|
Aspect of Siphoned Victuals |
Defensive |
Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a [10-20]% chance to drop a Healing Potion |
Leviathan's Maw, Hawezar |
|
Aspect of Uncanny Treachery |
Offensive |
Dealing direct damage to a Dazed Enemy with an Agility Skill grants Stealth for 4 seconds. Breaking Stealth with an attack grants you [15-45]% Control impaired Duration Reduction for 4 seconds. |
Demon's Wake, Scosglen |
|
Aspect of Unstable Imbuements |
Offensive |
When casting an lmbuement Skill you trigger an Imbued explosion around yourself. applying the Imbuement effects and dealing [X] damage of the same type. |
Whispering Vault, Dry Steppes |
|
Aspect of Volatile Shadows |
Offensive |
When a Dark Shroud shadow would be removed you trigger an exposion around yourself taht deals [X] Shadow damage |
Ancient's Lament, Dry Steppes |
|
Bladedancer's Aspect |
Offensive |
Twisting Blades orbit for a short time after they return to you, dealing [10-15%] of Twisting Blades' return damage per hit. Based on the distance the blades returned, the orbit damage increases up to [20-30%] of the return damage. |
Jalal's Vigil, Scosglen |
|
Blast-Trapper's Aspect |
Offensive |
Lucky Hit: Dealing direct damage to enemies affected by your Trap Skills has up to a [30-50%] chance to make them Vulnerable for 3 seconds. |
Kor Valar Ramparts, Fractured Peaks |
|
Cheat's Aspect |
Defensive |
You take [15.0-25.0%] less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15%[+] Movement Speed for 2 seconds. |
Luban's Rest, Scosglen |
|
Energizing Aspect |
Resource |
Damaging an Elite enemy with a Basic Skill generates [3 - 7] Energy. |
Sanguine Chapel, Fractured Peaks |
|
Enshrouding Aspect |
Defensive |
Gain a free Dark Shroud shadow every 3 seconds when standing still. Each Dark Shroud shadow grants [2.0-4.0%] increased Damage Reduction. |
Ghoa Ruins, Hawezar |
|
Opportunist's Aspects |
Offensive |
When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal [X] total Physical damage and Stun enemies for 0.50 seconds |
Prison of Caldeum, Kehjistan |
|
Ravenous Aspect |
Resource |
Killing a Vulnerable enemy grants you [50-70%] increased Energy Regeneration for 4 seconds. |
Shifting City, Dry Steppes |
|
Shadowslicer Aspect |
Offensive |
When you cast Dash, a Shadow Clone is spawned at your location that also casts Dash, dealing [25-35%] of the Base damage. |
Twisted Hollow, Scosglen |
|
Trickshot Aspect |
Offensive |
Whenever Penetrating Shot damages an enemy. 2 additional arrows split off to either side. These side arrows deal [10-25%] of Penetrating Shot's Base damage and do not split. |
Bastion of Faith, Hawezar |
|
Trickster's Aspect |
Offensive |
Caltrops also throw a cluster of Stun Grenades that explode and deal [X] total Physical damage and Stunning enemies for 0.50 seconds. |
Gullrahn Canals, Dry Steppes |
|
Vengeful Aspect |
Offensive |
Lucky Hit: Making an enemy Vulnerable has up to a [30-50%] chance to grant +3% increased Critical Strike Chance for 3 seconds, up to +9%. |
Inferno, Kehjistan |
Aspects For All Classes
There are 15 different Aspects available to all Classes. These Aspects, just like the ones exclusive to Rogues, are available by completing the many dungeons around Sanctuary. Once you obtain them, you can use them on any character of any Class.
Aspect Name |
Type |
Description |
Location |
|
|
Aspect of Disobedience |
Defensive |
You gain [0.25-0.50]%[x] increased Armor for 4 seconds when you deal any form of damage, stacking up to [25.00-50.00]%[x] |
Halls of the Damned, Kehjistan |
|
Aspect of Inner Calm |
Offensive |
Deal [5.0-10]%[x] increased damage for each second you stand still, up to 30%[x] |
Raethwind Wilds, Scosglen |
|
Aspect of Might |
Defensive |
Basic Skills grant 20% Damage Reduction for [2.0-6.0] seconds. |
Dark Ravine, Dry Steppes |
|
Aspect of Retribution |
Offensive |
Distant enemies have an 8% chance to be Stunned for 2 seconds when they hit you. You deal [20-40]%[x] increased damage to Stunned enemies. |
Abandoned Mineworks, Kehjistan |
|
Aspect of Shared Misery |
Utility |
Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a [30-50]% chance for that Crowd Control effect to spread to another unaffected enemy. |
Oblivion, Hawezar |
|
Aspect of the Deflecting Barrier |
Defensive |
While you have a Barrier active, there is a [7-13]% chance to ignore incoming direct damage from Distant enemies. |
Lost Keep, Hawezar |
|
Aspect of the Expectant |
Offensive |
Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by [5-10]% up to 30% |
Underroot, Scosglen |
|
Aspect of the Protector |
Defensive |
Damaging an Elite enemy grants you a Barrier absorbing up to [X] damage for 10 seconds. This effect can only happen once every 30 seconds. |
Lost Archives, Fractured Peaks |
|
Aspect of the Umbral |
Resource |
Restore [1-4] resource of your Primary Resource when you Crowd Control an enemy. |
Champion's Demise, Dry Steppes |
|
Edgemaster's Aspect |
Offensive |
Skills deal up to [10- 20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. |
Oldstones, Scosglen |
|
Eluding Aspect |
Utility |
Becoming Iniured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a [40-20] second Cooldown. |
Caldera Gate, Fractured Peaks |
|
Ghostwalker Aspect |
Mobility |
While Unstoppable and for 4 seconds after, you gain [10- 25%] increased Movement Speed and can move freely through enemies. |
Broken Bulwark, Scosglen |
|
Needleflare Aspect |
Offensive |
Thorns damage dealt has a [20-40%] chance to deal damage to all enemies around you. |
Yshari Sanctum, Kehjistan |
|
Rapid Aspect |
Offensive |
Basic Skills gain [15-30%] Attack Speed |
Buried Halls, Dry Steppes |
|
Wind Striker Aspect |
Mobility |
Critical Strikes grant [8.0-16.0]% Movement Speed for 1 second, up to 6 seconds. |
Shivta Ruins, Kehjistan |
If you're wondering which Aspects are the best for Rogues, check out this guide here.