Game Director Jaeho Hwang talks to us about Dave The Diver's huge success, what inspired it, and what's next.
SSX creator, and founder of SuperNatural Studios, talks about his in-the-works snowboarding game.
We talk to EA Sports BIG founder Steve Recthschaffner about the craziest period in EA Sports' history.
Associate Game Director Joe Piepiora talks to us about why Season 1 looks how it does.
The game's developers talk to us about the game's early success, and its immense possibilities for the future.
The Salad Fingers creator who brought us hit games like Mel Gibson's Safari 3 is getting back into game-making.
Comprised of CDPR veterans, Blank is trying to break the mould with their debut title.
We get the low-down on the Lego 2K Drive garage straight from the mouths of its development team.
We chat with the game's director about the most vibrant zombie game in years.
Abducting The eShop One Last Time...
We wade into the making of Hunt: Showdown with its developer Crytek.
Jonathan Durham talks with DualShockers about his studio's upcoming first title.
The game's Creative Lead Fredrik Olsson explains why the 4th Amnesia will be the scariest yet.
From Zero Punctuation to Praey For The Gods, Dorsch gives us a rocking ballad of lessons and success.
Solium Infernum creative director Ty Carey talks turning hell into a strategic battlefield.
The only sparkling vampires here are covered in stripper glitter!
Howard Scott Warshaw talks Yars' Revenge, Atari at the height of its powers, and making E.T. aka "the worst game ever made."
WolfEye Studios' Raph Colantonio talks about the importance of community, and the perils of Game Pass.